m.s.r. kiessling - 3d character artist

Polycount Brawl 2011 - Sonic - Part 3

Another update of the Polycount BRAWL character.

 

At long last I got the mesh into zBrush to start the detailing process.
I basically just flipped between all the subtools to add some definition here and there and build it up as I go along.
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Polycount Brawl 2011 - Sonic - Part 2

Here’s a quick update on my Polycount BRAWL character.

 

I started detailing the equipment over a rather basic bodymesh and have been slowly working my way up.
It’s been going a lot slower than I was hoping for, in part because life happened outside, in part because it took me a while to settle on any particular design for the pieces i was modeling.
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Polycount Brawl 2011 - Sonic

So the guys over at Polycount started a competition called the BRAWL.

You can head over yourself and read up on the rules but just as a quick recap, it’s basically to take any fighter from any fighting game ever and re-imagine him or her.
To spice things up a little, and to try to go down a route that I haven’t explored much I chose to try something different.

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Golden Gun (Part 2)

Another update on the Desert Eagle I’ve been busy modeling.
I have to say that after the work I did so far I have increased respect for weapon artists - the challenges in creating those hard surfaces are quite a change of pace from the more organic objects I’m more accustomed to creating.

  

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Golden Gun

It’s been a while since there was an update, but that doesn’t mean that I haven’t been busy. Lots of different models are in the making and while my latest organic project is undergoing revisions and layers of rework I started yet another mesh in the form of a hard-surface model.

  

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REPOST: Some Antiques

Alright, as promised I’m adding a few of my older assets on here.
These things are all five years and older by the time of this writing, but I’m still getting a fair share of emails from people using the character rigs, so I guess there is some demand at least.

 

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At Long Last….

It’s been a while since I did anything with my old website, but I finally carved the time out of my busy days to create a brand new design.
The years have not been kind to my html knowledge, but with the help of some amazing tutorials i managed to build this brand-new page with all the bells-and-whistles that I wanted to have - including this custom wordpress theme (a task I NEVER want to do again…).

  

There’s still a few kinks to work out on this site as time goes on, but for now I’m quite happy with the result.

  

If you have come here from some older links, looking for some of my Maya character rigs, for example, I apologize for the inconvenience at the moment, but i will start adding entries for older (and quite outdated) work in the near future.

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