m.s.r. kiessling - 3d character artist

Polycount Brawl 2011 - Sonic - Part 3

Another update of the Polycount BRAWL character.


At long last I got the mesh into zBrush to start the detailing process.
I basically just flipped between all the subtools to add some definition here and there and build it up as I go along.
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At Long Last….

It’s been a while since I did anything with my old website, but I finally carved the time out of my busy days to create a brand new design.
The years have not been kind to my html knowledge, but with the help of some amazing tutorials i managed to build this brand-new page with all the bells-and-whistles that I wanted to have - including this custom wordpress theme (a task I NEVER want to do again…).


There’s still a few kinks to work out on this site as time goes on, but for now I’m quite happy with the result.


If you have come here from some older links, looking for some of my Maya character rigs, for example, I apologize for the inconvenience at the moment, but i will start adding entries for older (and quite outdated) work in the near future.

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