m.s.r. kiessling - 3d character artist

Polycount Brawl 2011 - Sonic - Part 2

Here’s a quick update on my Polycount BRAWL character.

 

I started detailing the equipment over a rather basic bodymesh and have been slowly working my way up.
It’s been going a lot slower than I was hoping for, in part because life happened outside, in part because it took me a while to settle on any particular design for the pieces i was modeling.
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Golden Gun (Part 2)

Another update on the Desert Eagle I’ve been busy modeling.
I have to say that after the work I did so far I have increased respect for weapon artists - the challenges in creating those hard surfaces are quite a change of pace from the more organic objects I’m more accustomed to creating.

  

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Golden Gun

It’s been a while since there was an update, but that doesn’t mean that I haven’t been busy. Lots of different models are in the making and while my latest organic project is undergoing revisions and layers of rework I started yet another mesh in the form of a hard-surface model.

  

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