m.s.r. kiessling - 3d character artist


I am a skilled and versatile 3D professional with over 4 years of experience creating video game art assets, currently working as Lead Technical Character Artist on the upcoming mmorpg “The Secret World”.
I am self motivated, innovative and can adapt quickly to new solutions.
I am confident in meeting all challenging and mission critical deadlines, and I can work well under pressure.

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the secret world (c) 2010 funcom

04/2010 – present 
Lead Technical Character Artist Funcom Studio Beijing
The Secret World © 2010 funcom

  • supervising the creation of art assets
  • maintaining existing and establishing new production guidelines
  • tutoring artists
  • setting artwork benchmarks and examples

age of conan:rise of the godslayer (c) 2010 funcom

02/2009 – 04/2010 
Lead Character Artist Funcom Studio Beijing
Age of Conan:Rise of the Godslayer © 2010 funcom

  • acting as a liaison between art direction in Oslo and the Beijing studio
  • hands-on creation art assets
  • supervising a team of 15+ Chinese artists
  • documenting and explaining the production pipeline
  • reviewing art assets to meet quality and technological standards
  • setting artwork benchmarks and examples

age of conan (c) 2009 funcom

01/2006 – 02/2009 
3D Graphic Artist Funcom Studio Oslo
Age of Conan:Hyborian Adventures © 2009 funcom

  • modeling and texturingof characters, monsters and armor sets
  • skinning and exporting of art assets 
  • reviewing outsourced character assets

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skills and knowledge

software:

Excellent knowledge in:

  • Maya
  • Studio Max
  • Photoshop
  • zBrush

Basic knowledge in:

  • UnrealEd
  • Bodypaint
  • Mudbox
  • After FX
  • Shake
  • Illustrator
  • Premiere
  • Painter
  • Quark Xpress
  • Silo

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skills:

  • High and Low Polygon Modeling
  • Excellent understanding of topology
  • Creating texture maps by hand and photographic references
  • Creating normal,ambient occlusion, specular and light maps
  • Character setup and skinning
  • basic knowledge of real-time shaders
  • MEL scripting
  • Problem solving
  • Adaptability to new technologies, processes and techniques
  • Teamwork and communication
  • Ability to meet deadlines and work under pressure
  • Troubleshooting and ability to devise creative solutions
  • Task management

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languages:

  • German (native)
  • English (fluent)